keyframing
美
英 
- 網(wǎng)絡(luò)動(dòng)畫時(shí)間格點(diǎn)設(shè)定;關(guān)鍵格動(dòng)畫;出來的動(dòng)畫
例句
Animators must also learn how to use inverse kinematic (IK) setups for their character rigs to reduce the amount of time spent keyframing.
動(dòng)畫也必須學(xué)習(xí)如何運(yùn)用逆運(yùn)動(dòng)學(xué)(翼)設(shè)置為他們的個(gè)性鉆機(jī)減少所花費(fèi)的時(shí)間取景用下列各項(xiàng)。