gamification
美 [ɡe?m?f?'ke??n]
英 [ɡe?m?f?'ke??n] 
- n.游戲化
- 網(wǎng)絡游戲化模式;游戲化應用;游戲機制
英漢解釋
例句
Gamification -- pronounced "game-if-ication" -- is an attempt to engage customers using techniques glommed from video games.
所謂游戲化,指的就是利用從視頻游戲中借鑒的科技手段來吸引顧客。
Applied to business, gamification promises to make more people buy more products and services, on a repeat basis.
應用到商業(yè)上,游戲化的目的就是要使人們反復購買更多的產(chǎn)品和服務。
Without such structure, we will continue to see cargo cults that inappropriately use techniques, such as gamification .
沒有這樣的結(jié)構(gòu),我們就還會繼續(xù)看到對技術的不合時宜的使用,比如“游戲化”。
Marketers use gamification to sell products and engage customers in more active relationships.
營銷人員利用游戲化來促銷產(chǎn)品,并更積極主動地聯(lián)系顧客。
Gamification will accelerate the movement from physical to online solutions.
游戲化會加速物理運動轉(zhuǎn)變為在線解決方案的進程。
But, suddenly, gamification is the hot new business concept, with many of the world's most admired companies signing on.
但是一夜之間,游戲化就成了一個熱門的商業(yè)理念,許多世界知名公司都開始搞起了游戲化。
"Gamification" now motivates many people to live healthier lives, to succeed in their diets, and even to consume less power at home.
如今的“游戲化”激勵著許多人努力使自己生活得更健康,身材保持得更好,家電使用更節(jié)能。
Can gamification work for something as big as finding a job?
求職這么嚴肅的事情也能“游戲化”嗎?