crit.
美
英 
英漢解釋
abbr. | 1. (=critical; criticism; criticized) |
英英解釋
例句
Agility also provides Attack Power, and Crit, however, not enough to make it better than Attack Power for the BM Hunter.
敏捷還提供了攻擊力,并擊,但仍不足以使其攻擊強(qiáng)度比為骨髓獵人。
Take advantage of the fact that Crit-a-Cola will also deal Mini-Crits to the Scout as well, quickly depleting the Scout's low health.
利用爆擊可樂(lè)也會(huì)對(duì)敵方偵查兵本身造成小爆擊傷害這點(diǎn),攻擊他以快速削減他的偏弱血量。
Another crit was that the game play was surprisingly short for the hype generated.
遭到批評(píng)的的另一點(diǎn)是相對(duì)于其宣傳力度,這款游戲要通關(guān)實(shí)在是太短了!
This makes me wonder what exactly the intent is with very poor scaling for crit with a talent like this.
這使得我想知道,天賦暴擊加成這么少的真正的意圖是什么?
Also, with Phil's sudden interest in playing Crit, this will severely cut down on Sasha's PT which makes him expendable.
同時(shí),菲爾突然青睞于科里坦頓,這勢(shì)必會(huì)減少薩沙的上場(chǎng)時(shí)間,因此他是可以作為交易籌碼的。
The impact of this stat has been changed and now balances the mitigation between damage reduction and crit resistance.
這個(gè)屬性的沖擊現(xiàn)在已經(jīng)成為了傷害減免和爆擊減免之間的一個(gè)平衡點(diǎn)。
On use + crit trinkets should be used prior to casting Shadow Word Pain as well.
使用后提高暴擊的飾品也應(yīng)該在使用痛之前用上。
A glancing blow may not crit and has a damage reduction proportional to the weapon skill to defense difference.
偏斜的攻擊無(wú)法爆擊,并且視你的武器技能和對(duì)手的防御技能降低傷害。
The second statement directs all kernel messages of the priority crit and higher to the remote host finlandia.
第二個(gè)語(yǔ)句將所有優(yōu)先級(jí)為crit或者更高的內(nèi)核消息定向到一個(gè)名為finlandia的遠(yuǎn)程主機(jī)。
The order in which you should look for stats are hit (until capped), damage, crit, haste, spirit, intelligence, everything else.
在屬性中你應(yīng)該注重命中(直到溢出),傷害,暴擊,急速,精神,智力,和其他的各種屬性。
Existing Attack Power becomes Agility and Stamina. Armor Penetration becomes Haste or Crit.
現(xiàn)有攻擊強(qiáng)度變成敏捷,耐力和護(hù)甲,護(hù)甲穿透會(huì)變成急速等級(jí)或者是致命等級(jí)。
Devastate damage is also affected by talents and abilities that increase overall damage or crit bons, sch as Enrage and Impale.
毀滅打擊旳傷害也受其他增加全局傷害以及致命一擊獎(jiǎng)勵(lì)旳影響,比如談激怒以及穿刺。
This was most likely done to prevent confusion with the standard Crit boost effect.
這樣做可能是為了要跟一般爆擊的光輝做區(qū)別。
This list assumes you've already reached the crit reduction cap.
這張表假設(shè)你已經(jīng)達(dá)到防爆標(biāo)準(zhǔn)。
Like survival with the similar rotation and the very high crit%?
比如用同樣的輸出循環(huán)的生存天賦?
With this talent, Arcane power, and ice shards, are my Ice Lance's doing 580% damage on crits?
在這個(gè)天賦下,如果有奧強(qiáng)和碎裂,我的冰槍能否crit到580%的傷害?
Toxicology - Required . This is a very powerful talent, even with entry level crit chance.
毒物學(xué)-必選,對(duì)于只是入門級(jí)別的暴擊來(lái)說(shuō)這是一個(gè)非常強(qiáng)大的天賦。
Agility and Crit work together to make the best use of the talents and maximize your DPS.
敏捷性和擊共同努力,使人才盡其用,最大限度地提高存款保障計(jì)劃。
Surge of light is now 50% chance on crit instead of 25%.
心靈專注造成致命一擊的幾率由25%變?yōu)?/c>50%
Agility may provide less Crit than it currently does.
敏捷將會(huì)比現(xiàn)在提供較少的爆擊。
Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
強(qiáng)擊光環(huán)銘文:現(xiàn)在使瞄準(zhǔn)射擊的暴擊率提高而非提高攻擊強(qiáng)度。
Scourge Strike should crit for 200% damage like other DK spell effects.
天災(zāi)打擊的爆擊與其他DK技能效果一樣,造成200%傷害。
I think it has potential there, but at the same time I also feel like we should get crit scaling without having to spec for it.
我想,這里還是有潛力可挖的,但是同時(shí),我同樣覺(jué)得,我們應(yīng)該不需要特殊的東西就可以有暴擊加成。
What's better: +Spell Hit or + Spell Crit ?
法術(shù)爆擊與法術(shù)命中哪個(gè)更重要?
Compared to level 80, we now scale quite well with crit.
對(duì)比80級(jí),你現(xiàn)在能非常好地利用的暴擊。
Rain of Fire can crit, enjoy.
現(xiàn)在火雨能出爆。
Stage 2 also introduces a 3 hit combo 4m AOE called "Rain of Blows" that deals heavy damage with a 20% chance to crit.
第二階段也引入一個(gè)3次攻擊組合技能,4米的范圍攻擊效果,叫做“迅疾擊打”,有20%的幾率產(chǎn)生爆擊。
In other words, if you have a 5% crit rate, that 5% chance includes misses .
換句話說(shuō),如果你有5%重擊率,這5%里包含了未擊中(的情況)。
As far as crit scaling goes, I'm not sure how I like that being a deep Demonology only approach.
如果暴擊加成存在,我不知道我會(huì)有多喜歡深惡魔的天賦。