prefabs
美 [?pri?fæb]
英 [?pri?fæb] 
- n.〈口〉預制房屋;活動房屋
- adj.預制的
- 網(wǎng)絡(luò)預設(shè);預置建筑;預置物體
詞形變化
復數(shù):prefabs 同義詞
英漢解釋
英英解釋
例句
Three of these GameObjects are linked to Prefabs. One of them is not.
三個游戲對象被鏈接到了預置,有一個沒有。
This allows you to modify Prefab instances to make them unique from their source Prefabs without breaking the Prefab link.
這使你可以修改預設(shè)實例使它們變得獨一無二,而不破壞它們與預設(shè)源之間的鏈接。
Rows of cement tower buildings and prefabs, looking from afar like groups of steep mountains, are a unique sight in big cities.
水泥澆鑄成的塔樓和板樓,鱗次櫛比,遠遠看往,仿佛是陡峭垂直的群山,構(gòu)成了大城市的獨特風景線。
Prefabs can be inserted into any number of scenes, multiple times per scene.
預設(shè)件可以多次放入到多個場景中。
Not only will the constructor be called at unforeseen times, it might also be called for prefabs or inactive game objects.
Unity3D論壇不僅會在構(gòu)造所謂的不可預見的時期,它可能也被稱為游戲的組合屋或無效的對象。
Returns the actual game object selection. Includes prefabs, non-modifiable objects.
返回實際選擇的游戲物體。包括預設(shè)物,不可修改的物體。
Use the method described in the last section to create a Prefab. You can also read more details about Prefabs here.
使用上一節(jié)描述的方法創(chuàng)建一個預置,你也可以在這里閱讀更多有關(guān)預置的細節(jié)。
Prefabs come in very handy when you want to instantiate complicated GameObjects at runtime.
在運行時,通過Prefabs預置實例化復雜的游戲物體是非常方便的。