frustum
美 ['fr?st?m]
英 ['fr?st?m] 
- n.【數(shù)】平截頭體;【建】柱身
- 網(wǎng)絡(luò)截頭錐體;錐臺;截錐
詞形變化
復(fù)數(shù):frustums 復(fù)數(shù):frusta
英漢解釋
英英解釋
例句
above the bosh the stack extends from the widest part to the top. Its shape is like a frustum of a cone.
爐身位于爐腹之上,從高爐直徑最大處一直到爐頂,其形狀就象一個截頭圓錐。
All vertices are clipped by the front plane of the viewing frustum.
所有頂點(diǎn)都被視圖截錐的前平面所剪輯。
To make use of these coordinates, we must first re-define them in terms of the visible area of the viewing frustum.
了利用好這些坐標(biāo),我們首先需根據(jù)視圖錐截體的可視區(qū)重新定義它們。
faces can be culled using a number of techniques including : back face , view frustum , and occlusion culling.
剔除平面的技術(shù)有很多,其中包括:背面剔除、視錐平截體剔除和封閉剔除。
and a frustum-shaped throttle head (12) is arranged at the upper end of the throttle lever (11).
所述節(jié)流桿(11)上端具錐臺形節(jié)流頭(12)。
This function returns six planes of a frustum defined by given view & projection matrix.
這個函數(shù)返回由給定的視窗和投影矩陣定義的視景的六個面。
The upper end of the adjusting screw (7) is provided with a frustum-shaped valve needle (6).
所述調(diào)節(jié)螺桿(7)的上端具錐臺形閥針(6)。
if the vertex is outside of the viewing frustum , it is stored in the destination vertex buffer in projection space coordinates.
如果頂點(diǎn)在視錐平截體外部,則會以投影空間坐標(biāo)的形式將其存儲在目標(biāo)頂點(diǎn)緩沖區(qū)中。
A dissertation is made on the process and main points of the die design for extruding the hollow parts of the frustum type.
本文論述了錐臺形空心件擠壓成形工藝和模具設(shè)計(jì)要點(diǎn),給出了實(shí)用的模具結(jié)構(gòu)。
To do this we clip the patches' bounding boxes against all six sides of the viewing frustum .
我們用視見體的六個面去剪裁綴片的包圍盒。
All vertices are clipped by the top plane of the viewing frustum.
所有頂點(diǎn)都被視圖截錐的頂平面所剪裁。
Back face and view-frustum culling are trivial to implement, as they are local per-primitive operations.
前兩者的布設(shè)是十分簡單的,因?yàn)?/c>他們是局部的對每一個圖元進(jìn)行操作。
All vertices are clipped by the right plane of the viewing frustum .
所有頂點(diǎn)都被視圖截錐的左平面所剪裁。
The procedure of primitives belongingness determining is speeded up using the fast view frustum culling technology of scene graph.
利用場景圖在視景體內(nèi)的快速裁剪技術(shù),有效提高圖元的歸屬判斷速度。
All remaining patches are culled against the viewing frustum .
剩下的綴片通過視見體進(jìn)行剔除。
All vertices are clipped by the back plane of the viewing frustum .
所有頂點(diǎn)都被視圖截錐的右平面所剪裁。
In addition, basic rasterizer operations always include: clipping (to the view frustum), perspective divide, and the viewport Scale.
通常基本的光柵化操作包括:裁減(對于視錐而言),透視變換和視口變換。
By default, Ignore Layers is none so all geometry that intersects the Projector frustum will be affected.
因此與投影機(jī)平截頭體相交的幾何體都會受到影響。
The forming principle of frustum cone-like cup (container) is studied.
研究了圓臺形紙杯(容器)的成型原理。
This function takes given camera's view frustum and returns six planes that form it.
這個函數(shù)取得給定的攝像機(jī)的視景并返回它的六個面。
Tests the given sphere against the view frustum.
測試給定的球體在攝像頭的可視范圍。
The numerical simulation of directional solidification process for large-scale frustum of a cone ingot
大型圓臺鋼錠定向凝固的數(shù)值模擬
Design of extruding process and die for the hollow parts of frustum type
錐臺形空心件擠壓工藝與模具設(shè)計(jì)
Static Equilibrium Margin for Cylinder Cone and Frustum of a Cone
圓柱、圓錐和圓臺的平衡裕度分析
Approximate Calculation of Resistance of a Frustum of a Cone
圓臺導(dǎo)體電阻的近似計(jì)算
Cut up objects for frustum clipping
設(shè)置正確的對象以便于視錐剪切
Fast Rendering Method Based on View Frustum Culling and Image Caching
基于視域剔除和圖像緩存技術(shù)的復(fù)雜場景快速繪制方法